| Weapon | Range | Damage | Max Ammo / Recharge time(turns) | Cost |
| Melee | ||||
| Knife | 1 | 1 | n/a | 8 |
| Club | 1 | 2 | n/a | 4 |
| Staff | 1 | 3 | n/a | 5 |
| Swords | ||||
| One handed | 1 | Attack + 1d4 | n/a | 20 |
| Two handed | 1 | Attack + 1d6 | n/a | 25 |
| Bastard | 1 | Attack + 1d6+2 | n/a | 30 |
| Saber | 1 | Attack + 1d8 | n/a | 35 |
| Blade | 1 | Attack + 1d10 | n/a | 40 |
| Laser | ||||
| Laser pistol | 10 | 10 | n/a | 40 |
| Laser rifle | 13 | 15 | na/1 | 70 |
| Xl-5 Laser rifle | 13 | 18 | na/1 | 90 |
| Xl-10 Laser rifle | 15 | 22 | na/1 | 120 |
| Zx8 Assault rifle | 14 | 28 | 15/na | 140 |
| Dl-10 Assault rifle | 16 | 40 | 15/1 | 220 |
| Projectile | ||||
| Zip Gun | 14 | 35 | 60/na | 180 |
| Sniper rifle | 35 | 30 | 30/na | 160 |
| AR-33 Assault rifle | 20 | 35 | 32/na | 190 |
| Icx 250 | 16 | 12/psf | 250/na | 760 |
| Icx 500 | 17 | 15/psf | 500/na | 860 |
| Power weapons | ||||
| Pulse rifle | 30 | 60 | 30/na | 270 |
| Plasma rifle | 30 | 76 | 20/na | 300 |
| Fusion rifle | 21 | 90 | na/2 | 400 |
| Disruptor | 28 | 130 | 10/na | 820 |
| Cybernet rifle | 40 | 600 * | 5/4 | 5600 |
| Dl-30 Ion rifle | 18 | 80 | 20/1 | 170 |
| Particle Stream rifle | 10 | 190 | na/3 | 525 |
| Other | ||||
| Flame thrower | 3 | 200 | 10/na | 540 |
| Missile launcher | 10/4r | 210 | 1/na | 560 |
| Stun gun | 8 | na* | na/na | 30 |
| Grenade(2) | 3r | 50* | na/na | 110 |
| Plasma grenade(1) | 4r | 100* | na/na | 250 |
| Mine(2) | 2r | 80* | na/na | 170 |
Stuns for 1d4 turns
/psf Per shot fired
- 1d12 * damage
r
radius surrounding victim
Cybernet rifle - level 5 use only
When buying weapons, full ammo is included.
| r - When any weapon is used that damages anyone in a certain radius damage changes with distance. The radius is the number of squares in every direction going out away from the victim. The target, 4 receives full damage. Any target 1 1 1 1 1 Stunning the enemy - When you stun someone, | /psf - The gun doesnt do much damage per shot, so you you let off a few more rounds. When firing more than one round you roll a 1d12 die to decide how many rounds you fire off then multiply that number by the damage to get the total damage. Cybernet rifle - One of the best weapons Missile launcher - It has a range of 10 Mine - Not thrown. It is set on the ground When your weapons used up all its ammo you have |